Mat Hoffman Pro BMX 2 is a BMX video game endorsed by Mat Hoffman and published by Activision. The game, which serves as a sequel to, was released on August 12, 2002 for the PlayStation 2 and Xbox. Ports were released for Game Boy Advance and GameCube. Mat Hoffman's Pro BMX is a BMX video game endorsed by Mat Hoffman and published by Activision. The first game to launch under Activision's short-lived Activision O2. In the rarefied world of BMX racing, Dave 'Miracle Boy' Mirra is a living legend in the extreme sports community.
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Overview
Mat Hoffman's Pro BMX was released in May 2001 and was the first and most successful spin-off of the 'Pro' franchise, even advertising the use of the Tony Hawk game engine on its cover. The game is a BMX-centered extreme sports game and follows the same basic principles of the first three Tony Hawk games. Players ride around levels preforming tricks and trying to accomplish as many goals as possible in a two minute time span. Goals are similar to those found in the Tony Hawk games, and include trying to earn two different set point scores, riding through five different objects, collecting letters to spell TRICK (as opposed to SKATE) and locating a Secret Cover (as opposed to a Secret Tape).
Also similar to the Tony Hawk games, every two/three levels, players must compete in a timed contest runs. Players are judged and awarded medals based on their points scored throughout the three rounds. The game includes many features that were introduced in Tony Hawk's Pro Skater 1 and 2. THPS1 Levels 'Warehouse' and 'Burnside' are unlockable levels that can be played in the game's Free-Ride mode. Also featured is the Create-a-Park feature included in THPS2, containing many of the pieces found within its sister creator. Tony Hawk is even a playable character, unlocked after completing the game 100% with a character.
Characters
The game features a number of recognizable BMX riders at the time.
Initial Characters
- Mat Hoffman
- Mike Escamilla
- Cory Naztazio
- Joe 'Butcher' Kowalski
- Rick Thorne
- Dennis McCoy
- Kevin Robinson
- Simon Tabron
Unlockable Characters
- Granny (Unlocked by Restarting a level 10 - 20 times).
- Tony Hawk (Unlocked by completing a Career mode 100% with any character)
Levels
Hoffman Bike Factory
Construction Yard
London Underground
New York Park
Treatment Plant
La Harba, California
CFI Competition
Soundtrack
- 20 Minute Crash - 'The CFB Song)
- Agent Orange - 'Everything Turns Gray'
- Apocalypse Hoboken - 'Congested'
- Bad Brains - 'Banned in DC'
- B-52s - '52 Girls'
- Deltron 3030 - 'Positive Contact'
- Face to Face - 'Icons'
- Fila Brazilia - 'Bugs Bite Back'
- Fluke - 'Absurd (Might Dub Katz Mix)
- Jurassic 5 - 'Great Expectations'
- Newcleus - 'Computer Age (Push the Button)
- Outkast - 'Bombs Over Baghdad'
- Paris - 'Break the Grip of Shame'
- Pailhead - 'I Will Refuse'
- Pennywise - 'Wouldn't It Be Nice'
- Static X and Dead Presidents - 'Hip Hop'
- Stone Roses - 'Fool's Gold (Grooverider Mix)
- Ten Foot Pole - 'Racer X'
A song called Wayward Child by Cloud was also used in one of the trailers, but did not appear in the game.
Developers | |
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Windows | |
Publishers | |
Release dates | |
Windows | September 30, 2001 |
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Key points
- Install outside Program Files on Windows Vista and later to fix crashing at launch.
- Very limited in-game video settings.
- Frame rate is capped at 30 FPS.
Availability[edit]
- This game is not available digitally.
Essential improvements[edit]
Skip intro videos[edit]
Remove intros from media.pkr[citation needed] |
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Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>bmx.ini[Note 1] |
Save game data location[edit]
Video settings[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Significant limitations; see Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | FOV can't be changed; widescreen aspect ratios cause a smaller FOV. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Frame rate is capped at 30 FPS. |
Widescreen resolution[edit]
- Camera following distance is affected by the aspect ratio; widescreen aspect ratios lose horizontal FOV in addition to height lost due to being Vert-.
- Videos and pre-game menus always run at 640x480 no matter what resolution you use.
Set resolution in bmx.ini[citation needed] |
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Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can't use axes as buttons (e.g. Xbox 360 Controller triggers). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information |
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Controller hotplugging |
Haptic feedback |
Simultaneous controller+KB/M |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX and Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network[edit]
Multiplayer types
Type | Native | Players | Notes |
---|---|---|---|
Local play | 2 | Hot seat | |
LAN play | 2 | ||
Online play |
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Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed[edit]
Crash at launch (no error message)[edit]
Install the game outside Program Files (running as an administrator does not fix this). The game will then run properly without any compatibility modes or other tweaks.
Crash when loading gameplay (no error message)[edit]
You have set a resolution your monitor does not support. Select a new resolution in-game or edit bmx.ini
(see Widescreen resolution).
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Other information[edit]
API[edit]
System requirements[edit]
Mat Hoffman's Pro Bmx Pc Game Free Download
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME, 2000 | |
Processor (CPU) | Intel Pentium II 266 or AMD Athlon | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 550 MB | |
Video card (GPU) | 8 MB of VRAM DirectX 8.0a compatible |
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Notes
Matt Hoffman Pro Bmx Pc Download
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).